
- BGG rank
- BGG #15,477
- BGG rating
- 7.0
Hungarian Nightmare
- 2 players
- 300 min
- Complexity 3.4/5
- 2011

1993
Rules assistance for Red Sun/Red Star: The Nomonhan Campaign, 1939
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Red Sun/Red Star: The Nomonhan Campaign, 1939 is a board game released in 1993 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by John Desch, Mark Stille, and Keith Schlesinger and its main mechanics are Dice Rolling and Hexagon Grid.
Red Sun / Red Star: The Nomonhan Campaign, 1939, is a simulation of the battles fought between the Soviets and Japanese in the barren wastes along the ill-defined borders between Mongolia and Manchuria in May-August 1939. Rules are pretty much standard operational WWII system fare with artillery and air missions. Combat is before movement, although units may make overruns during movement. Combat is defensive fire-offensive fire routine using firepower totals and column shifts. Losses are steps but with excess combat strength kept in a pool for future replacement. Beginners & Solitaire rules are included. 3 scenarios: Japanese initial drive, Soviet counter-attack (with a Japanese free setup variant) and Campaign Game. Game Scale: Turn: 1 to several days (depending on scenario) Hex: .75 mile / 1.2 km Unit: Platoon to Regiment Game Inventory: One 22" X 34" mapsheet One countersheet (240 1/2" counters) One 20 page rules booklet Replacement Counters in Strategy & Tactics #162 and #165 Errata in Strategy & Tactics #161, #162, #163 and #166 Q&A in Strategy & Tactics #168
Red Sun/Red Star: The Nomonhan Campaign, 1939 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Red Sun/Red Star: The Nomonhan Campaign, 1939 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Red Sun/Red Star: The Nomonhan Campaign, 1939 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Red Sun/Red Star: The Nomonhan Campaign, 1939 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Red Sun/Red Star: The Nomonhan Campaign, 1939 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Red Sun/Red Star: The Nomonhan Campaign, 1939 are: John Desch, Mark Stille, and Keith Schlesinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Red Sun/Red Star: The Nomonhan Campaign, 1939 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.