
- BGG rating
- 5.6
Redakai: Metacharged
- 2 players
- 15 min
- Complexity 2.0/5
- 2011

2011
Rules assistance for Redakai
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Redakai is a board game released in 2011 for 2 players, 20 minutes per game, and ages 6 and up. It was designed by Brian M. Kibler, Justin Gary, and John Fiorillo and its main mechanics are Variable Player Powers and Hand Management.
Redakai is a trading card game using the characters and setting of an animated series of the same name that debuted on the Cartoon Network in the U.S. in 2011. Redakai cards have Blast 3D technology, making them appear 3D, as well as making attacks appear to animate as the player moves the card. In Redakai, a player is trying to eliminate the character(s) controlled by the opponent to win the game. In the basic game, each player starts with one character and on a turn you draw a card from your deck, then play it immediately. The card types are monster – which are played on your own character to boost defenses and heal damage – and attack – which are played on the opponent's character. A character can have defenses in three colors – green, red, blue – and if an attack is stronger than a character's defense in that attack's color, then the attack hits and damages the character. The cards are transparent and they stack on top of each other during play. A character's health is represented by three damage zones on the card, and if all these zones turn red (by playing one or more attacks on that character), then the character is eliminated. An attack can also cover up and remove a character's defense, while monsters can boost defenses and cover red damage zones with yellow ones, thus healing the character. In the advance game, each player controls three characters and starts with a hand of three cards and a maximum Kairu value of three. Each turn, a player boosts his maximum Kairu by one (to a maximum of 20), draws one card, then (optionally) plays monster and attack cards, spending Kairu to do so equal to the cost on each card. Some cards have "react" abilities that allow you to spend Kairu to defend against attacks. At the start of each turn, your Kairu refreshes to its maximum value. If you eliminate all three of your opponent's characters, you win the game. If you cannot draw a card on your turn because your deck is exhausted, you lose.
Redakai supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Redakai is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Redakai for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Redakai has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Redakai belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Redakai are: Brian M. Kibler, Justin Gary, and John Fiorillo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Redakai as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.