Redneck Life
BGG rank
BGG #30,792
BGG rating
5.5

Redneck Life

2003

Rules assistance for Redneck Life

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 13+
  • Complexity 1.4/5

Rules assistant for Redneck Life

What would you like to know?

Answers come from the official rulebook, with the page to check.

Redneck Life is a board game released in 2003 for 2–6 players, 60 minutes per game, and ages 13 and up. It was designed by Lisa Steenson and Lori Dieda and its main mechanics are Roll / Spin and Move.

Expansions

Similar games

About the game

Do you say Redneck like it's a bad thing? A roll of 2 dice determines the grade you complete in school, which sets you up for one of 11 fabulous careers such as Mullet Salon Operator or Monster Truck Announcer. Journey through Blue Collar Americana by going into debt to purchase a vehicle, get married, divorced, re-married, purchase a home, and raise a passel of young'ens. Through accidents and brawls, players lose teeth during the game. Buy some back if you can... as the player with the most teeth remaining at the end of the game wins! Some card examples: New business venture: Steal and sell wheelchairs. Collect $300. Accidentally break industrial scale at feed store while weighing yourself. Pay $200 for repairs. You need more time to watch TV You may divide your young'uns between the other players. Expanded by: Redneck Life: Bustin' A Gut! Expansion

Categories

Publishers

  • Gut Bustin' Games

Questions and answers

Redneck Life supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.