Redshirts
BGG rank
BGG #31,319
BGG rating
4.6

Redshirts

2012

Rules assistance for Redshirts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 30 min
  • 12+
  • Complexity 1.4/5

Rules assistant for Redshirts

What would you like to know?

Answers come from the official rulebook, with the page to check.

Redshirts is a board game released in 2012 for 2–7 players, 30 minutes per game, and ages 12 and up. It was designed by Jonathan "Skippy" Schwarz and its main mechanics are Variable Player Powers and Hand Management.

Expansions

Similar games

About the game

In Redshirts – which is based on a television franchise never to be named for legal reasons – players take on the role of Starship Captains, with a random assortment of Redshirts, which are junior level crewmen. The goal of the game is to be the first player to eliminate all of his own Redshirts. Each player has a hand of cards that allows him to assign missions, issue equipment, travel to exotic locations, or use temporary abilities. Players frequently wind up with more cards than they can hold, which forces them to make strategic decisions about how to proceed. Each Redshirt has its own combination of abilities and powers, and the players must find a way to match their crew up against missions where they cannot succeed. Other players "help" by offering the doomed Redshirt additional aid in an attempt to keep it alive.

Publishers

  • WeaselPants Productions

Questions and answers

Redshirts supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.