
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Expansion for Savage Worlds Showdown: Miniatures Rules for All Genres
2017
Rules assistance for Relic Worlds Showdown: Corporate Spies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Relic Worlds Showdown: Corporate Spies is an expansion for Savage Worlds Showdown: Miniatures Rules for All Genres released in 2017 for 2–6 players and ages 10 and up. It was designed by Jeff McArthur and its main mechanics are Dice Rolling, Role Playing, and Scenario / Mission / Campaign Game.
Living in the shadows and working for the highest bidder, corporate spies use cunning and wit to focus their attention on their target. They are experts at getting in, accomplishing the mission, and getting out, hopefully with as little notice on them as possible. Relic Worlds Showdown uses the Showdown miniatures rules by Pinnacle Entertainment to recreate skirmish battles in the Relic Worlds universe. In it, players find artifacts and other treasures left behind by long-lost alien civilizations. But the characters must be careful, as these alien races also left behind traps, and fierce monsters remain that will prove a deadly challenge to your faction. In these pages, you will find rules for turning your Showdown game into a Relic Worlds one, and the faction information for corporate spies. —description from the publisher
Relic Worlds Showdown: Corporate Spies supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Relic Worlds Showdown: Corporate Spies for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Relic Worlds Showdown: Corporate Spies belongs to these categories: Wargame, Print & Play, and Adventure. Its main mechanics are Dice Rolling, Role Playing, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Relic Worlds Showdown: Corporate Spies are: Jeff McArthur. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Relic Worlds Showdown: Corporate Spies as an expansion for Savage Worlds Showdown: Miniatures Rules for All Genres. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Savage Worlds Showdown: Miniatures Rules for All Genres to use it. Check that your edition of Savage Worlds Showdown: Miniatures Rules for All Genres is compatible, as some expansions were revised between editions.