Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command
BGG rating
6.0

Expansion for Chain of Command

Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command

2019

Rules assistance for Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min
  • 14+

Rules assistant for Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command

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Answers come from the official rulebook, with the page to check.

Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command is an expansion for Chain of Command released in 2019 120–180 minutes per game and ages 14 and up. It was designed by William Thorpe and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

Rendezvous with Destiny - Battle of Carentan Recreate the epic struggle between American and German paratroop forces for the town of Carentan during the Invasion of Normandy. This campaign is designed to be used with Too Fat Lardies' Chain of Command, however it can be readily adapted to your preferred WWII miniature ruleset. Contained in this book you will find: Complete campaign setup, duration, and special rules to add variation to play Platoon layouts for both Allied and Axis forces, as well as campaign-specific Support Lists Six campaign scenarios based on period maps and actual geography Pre-generated character names, custom Patrol Markers, and optional blinds rules —description from the publisher

Questions and answers

The listed playing time for Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.