
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Chain of Command
2019
Rules assistance for Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command is an expansion for Chain of Command released in 2019 120–180 minutes per game and ages 14 and up. It was designed by William Thorpe and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Rendezvous with Destiny - Battle of Carentan Recreate the epic struggle between American and German paratroop forces for the town of Carentan during the Invasion of Normandy. This campaign is designed to be used with Too Fat Lardies' Chain of Command, however it can be readily adapted to your preferred WWII miniature ruleset. Contained in this book you will find: Complete campaign setup, duration, and special rules to add variation to play Platoon layouts for both Allied and Axis forces, as well as campaign-specific Support Lists Six campaign scenarios based on period maps and actual geography Pre-generated character names, custom Patrol Markers, and optional blinds rules —description from the publisher
The listed playing time for Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command are: William Thorpe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rendezvous with Destiny: The Battle of Carentan 1944 – A Campaign for Chain of Command as an expansion for Chain of Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain of Command to use it. Check that your edition of Chain of Command is compatible, as some expansions were revised between editions.