Renegade Legion: Distant Fire
BGG rating
7.6

Expansion for Renegade Legion: Centurion – Blood & Steel

Renegade Legion: Distant Fire

1991

Rules assistance for Renegade Legion: Distant Fire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+

Rules assistant for Renegade Legion: Distant Fire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Renegade Legion: Distant Fire is an expansion for Renegade Legion: Centurion – Blood & Steel released in 1991 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Thomas S. Gressman and its main mechanics are Hexagon Grid.

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About the game

From the back cover: Fall: 6818 A TOG task force suddenly emerged from T-space around Gustaviv's Regret. Their mission: seize Gustaviv's Regret for the Empire & crush any opposition. The invasion, code-named Distant Fire, signaled the beginning of one of TOG's longest and bloodiest campaigns. Distant Fire, a Renegade Legion scenario pack for use with all four Renegade Legion game systems, cover the key battles of the invasion of Gustaviv's Regret. Subtitled "The Battle for Gustaviv's Regret," this is a scenario book for Renegade Legion: Centurion, Interceptor, Leviathan, and Legionnaire. It includes 16 scenarios (*) and rules for campaigns. 72 pages with a GREAT David Martin cover. FASA SKU 5403. (*) Only the first scenario "Deaf and Blind" use the Legionnaire role playing game rules.

Questions and answers

Renegade Legion: Distant Fire supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.