Renegade Legion: Leviathan – The Wake of the Kraken
BGG rating
7.5

Expansion for Renegade Legion: Leviathan

Renegade Legion: Leviathan – The Wake of the Kraken

1989

Rules assistance for Renegade Legion: Leviathan – The Wake of the Kraken

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 12+

Rules assistant for Renegade Legion: Leviathan – The Wake of the Kraken

What would you like to know?

Answers come from the official rulebook, with the page to check.

Renegade Legion: Leviathan – The Wake of the Kraken is an expansion for Renegade Legion: Leviathan released in 1989 ages 12 and up. It was designed by Boy F. Peterson, Jr. and its main mechanics are Hexagon Grid.

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About the game

Renegade Legion: Leviathan Scenario Book - 64 pages with 15 new scenarios. This book includes a background story of the INS Kraken and it's new commander, Rear Admiral Luther Catalus. Catalus has run afoul of Imperial politics and has been sent on a suicide mission. The book covers the campaign fought by the INS Kraken and it's escort squadron in 15 interlinked scenarios. The campaign is designed to be played through with the same units and track damage between scenarios. Rules are included to cover resupply and repair. Complete profiles of the key members of the Kraken Squadron are also included. The book also provides the designs of several ships, many of which are also included the Renegade Legion: Leviathan Capital Ship Briefing. Other ships are new to this book. These ships are: Leicester Class Freighter Republic Class Battleship Gav'Rosk Class Cruiser Raptor Class Destroyer Carrier VLCA design GavRon Listening Post Special scenario rules also include a battle within an asteroid field that has hidden units and objectives. Expands: Renegade Legion: Leviathan

Questions and answers

The catalogue lists Renegade Legion: Leviathan – The Wake of the Kraken for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.