
- BGG rating
- 7.7
Requiem: Vampire Knight – 3-4 players
- 2–4 players
- 20–40 min
- 2019

2016
Rules assistance for Requiem: Vampire Knight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Requiem: Vampire Knight is a board game released in 2016 for 2 players, 20–40 minutes per game, and ages 12 and up. It was designed by Antoine Riot and Youri Faja and its main mechanics are Variable Player Powers, Modular Board, and Variable Phase Order.
Based on Pat Mills and Oliver Ledroit comic book ! 2 players strategy game on a checkerboard made of random cards, with 2 boxes (identic or not) you can play 4 players. On Resurrection the worst you were on earth the more power you have ! Vampires, Ghouls, Werewolves, mad scientists, sorcerers... You lead 5 armies of one of these factions and you have to conquer the capital of the other player's faction. During your turn you have 3 actions you can do in the order you choose with all your armies at once: moving, attacking, taping lands to activate cards. Each territory of the board is a land before being taped and then you flip it and it's a Ruin. Armies of each players start with 1 point force and movement. When you Tap lands you get resources you spend to activate cards to improve your armies. Depending of your faction abilities and of the territories in front of you, you'll have to adapt your strategy. You only have 10 cards to develop your armies, you may have to choose between force or movement or other. You know your enemy cards, you know what he can do too, so adapt ! Move your armies to seize the other player capital or defeat all his armies in one turn : you win !
Requiem: Vampire Knight supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Requiem: Vampire Knight is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Requiem: Vampire Knight for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Requiem: Vampire Knight has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Requiem: Vampire Knight belongs to these categories: Card Game, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Modular Board, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Requiem: Vampire Knight are: Antoine Riot and Youri Faja. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Requiem: Vampire Knight as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.