
- BGG rank
- BGG #307
- BGG rating
- 7.4
Tapestry
- 1–5 players
- 90–120 min
- Complexity 3.0/5
- 2019

2026
Rules assistance for Restless Spirits
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Restless Spirits is a board game released in 2026 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Lawrence Rippingale and its main mechanics are Hand Management, Take That, and Set Collection.
Restless Spirits is an easy-to-learn tactical card game where you play as a Spirit Guide, and you're helping Lost Spirits find their way home. Combining elements of set collection, tactical card drafting, ability combos, and push your luck, it's a race against your opponent(s) to free the spirits. There are 30 unique Light and Dark Spirits to encounter, with a different set of 3 Totem requirements listed at the bottom of each card. Every turn, you must decide where best to use your 2 Action Points: attracting Spirits to your board, buying Totem cards from a marketplace, and playing them to tick off a Spirit's requirements one by one. You'll also be using powerful Spirit abilities to gain an advantage over your opponent - Light Spirit abilities will help you win even faster, whilst Dark Spirit abilities will slow down your opponents instead! But Spirit abilities can only be used once-per-game, so tactical timing is important to get the most out of them! If you can meet all 3 of a Spirit's Totem requirements, it will be released into the Spirit Realm, becoming one of the cards you need to win the game! The first player to released the required number of Spirits (changes with player count), wins! —description from the designer
Restless Spirits supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Restless Spirits is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Restless Spirits for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Restless Spirits has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Restless Spirits belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Restless Spirits are: Lawrence Rippingale. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Restless Spirits as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.