
- BGG rating
- 7.3
Shallow Regrets: Lingering Remorse
- 2–4 players
- 15 min
- Complexity 1.3/5
- 2025

2025
Rules assistance for Shallow Regrets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shallow Regrets is a board game released in 2025 for 2–3 players, 15 minutes per game, and ages 8 and up. It was designed by Judson Cowan and its main mechanics are Take That, Set Collection, and Push Your Luck.
Strange fish swim beneath your boat. Things with too many eyes, too many teeth. These eldritch anomalies are worth a small fortune, provided you’ve got a dauntless heart and an iron stomach. Shallow Regrets is the leaner cousin of Deep Regrets. Pull up unsettling curiosities in this strategic horror fishing game. Who knows what strange creatures lurk below the water's surface? Each turn, the active player reels in 2 fish from the shoal(s) of their choice. They may choose one to keep in their boat. Unkept fish return to the shoals. Each fish has a strength value: to keep it, the player must have a number of hooks in their previously caught fish to meet the strength value. Most fish have otherworldly abilities that impact play. These can be used by exhausting the fish, turning it sideways to show that its ability has been used. When all the fish have been caught all players tally up the total value of their caught fish. Some fish are considered foul, and whoever caught the most foul fish takes a scoring penalty for their poor efforts. The fisher with the highest total wins the game!
Shallow Regrets supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shallow Regrets is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shallow Regrets for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shallow Regrets has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shallow Regrets belongs to these categories: Card Game, Print & Play, and Horror. Its main mechanics are Take That, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shallow Regrets are: Judson Cowan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shallow Regrets as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.