
- BGG rank
- BGG #12,056
- BGG rating
- 6.4
Rebel Nox
- 4–6 players
- 20–30 min
- Complexity 2.6/5
- 2018

Rules assistance for Revive: Call of the Abyss
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Revive: Call of the Abyss is an expansion for Revive released in 2023 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Kristian Amundsen Østby, Eilif Svensson, Helge Meissner, and Anna Wermlund.
"The glacial meltwater forms giant lakes. And from minuscule spores that have resided in the deeper layers of the ice, a new life form emerges. And the lakes become home to the Scyphoz. The Scyphoz harbor vast knowledge and wisdom. We will settle near their lakes to learn from them. We will bend to their will to honor them. Complete the journeys they prepare for us. We will serve and be gifted. That is the call of the abyss." —Nàdair The Revive: Call of the Abyss expansion introduces the mysterious life form Scyphoz, which lives in the giant lakes that are formed by meltwater from the glaciers. By building near lakes, you gain devotion points, which let you access the new and powerful Scyphoz cards. You can also use the switch action to initiate journeys, sending out your citizen on missions to gain more devotion points. Aside from 16 Scyphoz cards, 18 journey cards, 3 lakes, and the devotion track, this expansion contains 15 new machine tokens, 9 slot modules, 9 new citizen cards, and four new tribes, with all of the content (other then the Cordycephians tribe) being compatible with solo play. The four new tribe boards feature only an advanced side, and each has its own unique rules, advanced abilities, and technologies: The KAIROS have two modes — day and night — and their abilities depend on the current mode. Switching between the two modes at the right time is crucial to this tribe's success. The GIB'WARKS has access to powerful gadgets that boost their switch actions, and they may unlock more gadgets for even more flexibility. Their tribe ability lets them reset their switch, which is powerful because the switch action is even more important now that it lets you initiate journeys. The OSTARIUS build huge gates which they can switch on and off, either helping or hindering other players. Gates require quite some space, but if placed well, OSTARIUS may temporarily block off parts of the game board, possibly securing them for themselves. The CORDYCEPHIANS leech other players, taking advantage of their cards, their buildings, and even their technologies. The CORDYCEPHIANS must therefore adapt their strategy to the opponents they are facing. —description from the publisher
Revive: Call of the Abyss supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Revive: Call of the Abyss is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Revive: Call of the Abyss for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Revive: Call of the Abyss has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Revive: Call of the Abyss belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Revive: Call of the Abyss and want something comparable for your next game night.
The credited designers of Revive: Call of the Abyss are: Kristian Amundsen Østby, Eilif Svensson, Helge Meissner, and Anna Wermlund. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Revive: Call of the Abyss as an expansion for Revive. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Revive to use it. Check that your edition of Revive is compatible, as some expansions were revised between editions.