
- BGG rating
- 7.4
Rules assistance for Revolution! The Palace
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 4–6 players
- 60 min
- 10+
- Complexity 2.2/5

Rules assistant for Revolution! The Palace
What would you like to know?
Answers come from the official rulebook, with the page to check.
Revolution! The Palace is an expansion for Revolution! released in 2010 for 4–6 players, 60 minutes per game, and ages 10 and up. It was designed by Philip duBarry and its main mechanics are Auction / Bidding, Area Majority / Influence, and Simultaneous Action Selection.
About the game
Included in the expansion : 6 New Bid Boards with 4 new Influential People to choose. 1 Palace Building Board 2 New Player Colors (Orange & Purple) and Screens 4 New Influential People and Abilities: Viceroy - Influence Palace/Occupy Guardhouse Messenger - Three Support/Move two of your cubes to any two empty spaces. Mayor - Influence any open Influence Space. Constable - Five Support/1 Blackmail New Palace Building The Palace Building tile is placed over the park space on the original board and is worth 55 support. It has 9 empty spaces for influence tokens, 1 being in a separate area on the tile called the Guardhouse. Any player who has an influence cube in the guardhouse is protected from having any of their influence cubes moved on the board.
Designers
Publishers
- Steve Jackson Games
- Revolution Games (I)
Questions and answers
Revolution! The Palace supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Revolution! The Palace is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Revolution! The Palace for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Revolution! The Palace has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Revolution! The Palace belongs to these categories: Territory Building, Deduction, and Bluffing. Its main mechanics are Auction / Bidding, Area Majority / Influence, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Revolution! The Palace are: Philip duBarry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Revolution! The Palace as an expansion for Revolution!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Revolution! to use it. Check that your edition of Revolution! is compatible, as some expansions were revised between editions.