
- BGG rank
- BGG #8,407
- BGG rating
- 6.9
The Thing
- 2–4 players
- 45 min
- Complexity 2.5/5
- 2010

Rules assistance for Revolver Expansion 1.2: Hunt the Man Down
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Revolver Expansion 1.2: Hunt the Man Down is an expansion for Revolver released in 2012 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Mark Chaplin and its main mechanics are Hand Management, Secret Unit Deployment, and Open Drafting.
A vicious hardened convict is imprisoned within the walls of a brutal Texan prison. Locked inside his mind is the key to Colonel Ned McReady's downfall, and Jack Colty is the only cowpoke alive who can spring him out. Trouble is, Jack's already being pursued by the vengeful Colonel about another matter... In the end, only one side will claim victory. Will it be yours? Revolver: Hunt the Man Down – the second in a series of expansions for Revolver – introduces two new icons to the game; a new winning condition for the McReady player; and a new location, the prison, from which the Colty player may decide to free his compadre. The method for resolving the jailbreak is unique compared to the other battlefields and does not lengthen the game. Also included are new cards for both players which give them the opportunity to customize their decks, bringing new variety and replayability to each game.
Revolver Expansion 1.2: Hunt the Man Down supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Revolver Expansion 1.2: Hunt the Man Down is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Revolver Expansion 1.2: Hunt the Man Down for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Revolver Expansion 1.2: Hunt the Man Down has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Revolver Expansion 1.2: Hunt the Man Down belongs to these categories: Card Game, Fighting, and Bluffing. Its main mechanics are Hand Management, Secret Unit Deployment, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Revolver Expansion 1.2: Hunt the Man Down are: Mark Chaplin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Revolver Expansion 1.2: Hunt the Man Down as an expansion for Revolver. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Revolver to use it. Check that your edition of Revolver is compatible, as some expansions were revised between editions.