
- BGG rank
- BGG #1,116
- BGG rating
- 7.6
Washington's War
- 2 players
- 90 min
- Complexity 2.9/5
- 2010

2015
Rules assistance for RIBBIT: The Jump, Move, and Block Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
RIBBIT: The Jump, Move, and Block Game is a board game released in 2015 for 2 players, 5–10 minutes per game, and ages 7 and up. It was designed by Mark Herman and its main mechanics are Point to Point Movement.
A classic maneuver strategy game akin to checkers. RIBBIT is a two player game with one player taking the red pieces and the other the blue pieces. Each player has 5 pieces (wooden meeples) and 3 blockers (wooden disks). A player wins by exiting his pieces (meeples) and scoring points. The player who scores best out of 11 points (6 or more) wins the game. During a player's turn they get two actions. There are 5 possible actions a player can take. They are: 1. Move a piece (meeple) 2. Enter a piece (enter a Meeple from your Stock) 3. Exit a piece (exit meeple to score points) 4. Place a blocker (disk that blocks meeple into a space) 5. Jump a piece (over an opponents piece when you have two pieces next to one opponent piece). Components High impact Plastic board 10 wooden Meeples (5 Blue, 5 Red) 6 wooden discs (3 Blue, 3 Red) Rules (1 page) Game Variants and Strategy Tips (1 page) Ziplock Bag
RIBBIT: The Jump, Move, and Block Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for RIBBIT: The Jump, Move, and Block Game is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RIBBIT: The Jump, Move, and Block Game for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RIBBIT: The Jump, Move, and Block Game has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RIBBIT: The Jump, Move, and Block Game belongs to these categories: Abstract Strategy. Its main mechanics are Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RIBBIT: The Jump, Move, and Block Game are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RIBBIT: The Jump, Move, and Block Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.