
- BGG rank
- BGG #25,835
- BGG rating
- 5.6
Ender's Game: Battle School
- 2 players
- 30–45 min
- Complexity 2.0/5
- 2013

2018
Rules assistance for Rick and Morty: The Ricks Must Be Crazy Multiverse Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is a board game released in 2018 for 2–4 players, 30–45 minutes per game, and ages 17 and up. It was designed by Matt Hyra and its main mechanics are Variable Player Powers and Action Points.
Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well! During your turn, you spend your actions to build power supplies and contraptions, and you possibly move to a new 'verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom 'verse up, and players can use that power as it travels from 'verse to 'verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each 'verse, so hopefully your opponents left you some power to use! —description from the publisher
Rick and Morty: The Ricks Must Be Crazy Multiverse Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rick and Morty: The Ricks Must Be Crazy Multiverse Game is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rick and Morty: The Ricks Must Be Crazy Multiverse Game for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rick and Morty: The Ricks Must Be Crazy Multiverse Game has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rick and Morty: The Ricks Must Be Crazy Multiverse Game belongs to these categories: Movies / TV / Radio theme and Science Fiction. Its main mechanics are Variable Player Powers and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rick and Morty: The Ricks Must Be Crazy Multiverse Game are: Matt Hyra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rick and Morty: The Ricks Must Be Crazy Multiverse Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.