
- BGG rank
- BGG #5,338
- BGG rating
- 8.2
Harakiri: Blades of Honor
- 1–4 players
- 60–150 min
- Complexity 3.5/5
- 2024

2026
Rules assistance for Rise of Myths: Cthulhu
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rise of Myths: Cthulhu is a board game released in 2026 for 1–3 players, 60 minutes per game, and ages 14 and up. It was designed by Joel Torres and Ruiz Machuca and its main mechanics are Variable Player Powers, Variable Set-up, and Cooperative Game.
Rise of Myths: Cthulhu ia roguelite deck-building game in which you will improve your deck after each attempt, as you face the Great Old Ones and their minions, while they try to destroy your body and sanity. Take on the role of one of the daring adventurers and face the threat that looms over you alone or as a team, inspired by the works of H.P. Lovecraft and his collaborators. Prepare yourself for an epic battle. Every move can make the difference between salvation or absolute doom. In RoM: Cthulhu, players will join forces to combat monsters in this deckbuilding game set in Lovecraft's world. Each game will be different as you encounter randomly generated encounters and locations. Each player character and Great Old One location comes with unique attributes and mechanics, offering a variety of end-game possibilities. Rules also allow for different difficulty levels to suit each player.
Rise of Myths: Cthulhu supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise of Myths: Cthulhu is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise of Myths: Cthulhu for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise of Myths: Cthulhu has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rise of Myths: Cthulhu belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Variable Set-up, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise of Myths: Cthulhu are: Joel Torres and Ruiz Machuca. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise of Myths: Cthulhu as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.