
- BGG rank
- BGG #7,925
- BGG rating
- 7.2
The Last Bottle of Rum
- 2–5 players
- 45–60 min
- Complexity 1.9/5
- 2021

Rules assistance for Rise of the Gods: Tides of Infamy Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rise of the Gods: Tides of Infamy Expansion is an expansion for Tides of Infamy released in 2017 for 2–8 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jacob A Bunting and its main mechanics are Hand Management, Take That, and Modular Board.
Rise of the Gods is an expansion for Tides of Infamy, a mythological universe with a pirate theme. In Rise of the Gods the Forge of the Gods has been awakened and with it the Ore of the Gods has started to flow. Temples from which the Gods of the Seas derive their power are nearly complete. Help complete construction by offering up the Ore of the Gods as tribute at a Temple of your choice to gain favor among the Sea Gods. Use your otherworldly support to increase your acts of piracy as the most infamous Pirate of the ages. Rise of the Gods adds the following: Acts of Piracy (Cards) Power of the Gods (Cards) Sea Monster (minifigure) More Map Tiles More Pirate Luck Cards More Pirate Ships - can play up to 6 players (or 8 players with Kickstarter Exclusive edition of Tides of Infamy) Acts of Piracy are tasks taken on by Pirates that upon successful completion yield Marks of Infamy. Power Cards are received by paying tribute at a Sea God Temple. They award special abilities to your Pirate Ships. The Sea Monster roams the board (using the same mechanic as the Ghost Ship in Tides of Infamy) engaging in battles.
Rise of the Gods: Tides of Infamy Expansion supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise of the Gods: Tides of Infamy Expansion is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise of the Gods: Tides of Infamy Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise of the Gods: Tides of Infamy Expansion belongs to these categories: Fantasy, Exploration, and Nautical. Its main mechanics are Hand Management, Take That, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise of the Gods: Tides of Infamy Expansion are: Jacob A Bunting. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise of the Gods: Tides of Infamy Expansion as an expansion for Tides of Infamy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tides of Infamy to use it. Check that your edition of Tides of Infamy is compatible, as some expansions were revised between editions.