
- BGG rank
- BGG #1,426
- BGG rating
- 6.9
Tiny Epic Zombies
- 1–5 players
- 30–45 min
- Complexity 2.5/5
- 2018

Rules assistance for Rise of the Necromancers: Undead Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rise of the Necromancers: Undead Sea is an expansion for Rise of the Necromancers released in 2023 for 2–5 players, 45–120 minutes per game, and ages 14 and up. It was designed by Thorbjørn Christensen and Christoffer Kyst and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
Undead Sea is the totally new expansion for Rise of the Necromancers, and it comes with a new game board with new lands to explore, new items to find, new Necromancers to play, and new apprentices to bind to your will! And let's not forget all the new Monsters to defeat and raise! Our Isle being flooded as a result of summoning the Demons, we are reduced once more, lowly and wretched, and must set sail to the West to seek vengeance on the Forces of Light. Finding the wrecked bones of broken ships and merging them with our Soul Fragment, we sail into uncharted and treacherous waters. We must venture forth to explore unknown lands in search of powerful treasures. Encountering ancient threats, we defeat them and they soon become our most powerful minions. New victory conditions add further challenges! Now, not only do you have to be first to place your 13 Dominion counters, you must hold a city of the Light, too! Being evil just got harder! -description from publisher
Rise of the Necromancers: Undead Sea supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise of the Necromancers: Undead Sea is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise of the Necromancers: Undead Sea for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise of the Necromancers: Undead Sea belongs to these categories: Fantasy, Horror, and Zombies. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise of the Necromancers: Undead Sea are: Thorbjørn Christensen and Christoffer Kyst. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise of the Necromancers: Undead Sea as an expansion for Rise of the Necromancers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rise of the Necromancers to use it. Check that your edition of Rise of the Necromancers is compatible, as some expansions were revised between editions.