
- BGG rank
- BGG #1,817
- BGG rating
- 7.5
Minos: Dawn of the Bronze Age
- 1–4 players
- 90–150 min
- Complexity 3.7/5
- 2024

Rules assistance for Rise of Tribes: The Vul'Keth Invasion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rise of Tribes: The Vul'Keth Invasion is an expansion for Rise of Tribes released in 2020 for 1 player, 30–60 minutes per game, and ages 10 and up. It was designed by Brad Brooks and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
New content and play mode for Rise of Tribes: SOLO MODE A strange tribe, the Vul'Keth, has invaded the land and is intent on being its only inhabitant. The player's tribe opposes the invaders advancing their tribe to win (scoring 15 points) before the Invaders summon all five of their warlords - their win. The Vul’Keth Invasion (solo mode) is designed to give a challenge to experienced players and capture the same feel as a multi-player game. The invaders take minimal and fast but impactful turns, giving the player tons of great decisions as they work to deny the invaders achieving goals. If players thought it was enough for your tribe to master the lakes, forests and mountains they were sadly mistaken. Another mysterious tribe has appeared and these invaders - with their aggressive warlords - intend to drive the tribe players have choosen to be from this land. Players need to establish their tribe's dominance before it's too late! The Vul’Keth Invasion (solo mode) presents players with the challenge of racing to victory while holding back an invading tribe lead by warlords with unique powers that will disrupt and devastate your progress. Players will take their turns in the usual way using a unique board set up for two tribes. Don't expect the Vul'Keth invaders to be a usual opponent. Each turn the invaders will determine their actions by drawing a card from one of three action decks. These cards also supply them with a goal. Players must stop the Vul'Keth from achieving their goals or the invaders will be rewarded with resources. Not worried about a few resources? At the end of their turn the invaders summon a warlord for every six resources they have, and if all five of the warlords are summoned to your land then the battle is over and your tribe must flee in defeat at the hand of the Vul'Keth! The Vul'Keth Invasion is compatable with the Bronze expansion (see: Rise of Tribes: Beasts & Bronze). When added in, the player may complete 3 Bronze Age Technologies for the win, or win by scoring 15 points, if traditional Stone Age resistance to the invasion is working the best. Bonus: NEW 9th Tribe! The Vul’Keth foe inspired us to create the 9th unique playable tribe in multiplayer games. Players gain either Seize or Pillage when they play with Leader powers! -description from publisher
Rise of Tribes: The Vul'Keth Invasion supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rise of Tribes: The Vul'Keth Invasion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise of Tribes: The Vul'Keth Invasion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise of Tribes: The Vul'Keth Invasion has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rise of Tribes: The Vul'Keth Invasion belongs to these categories: Dice, Prehistoric, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise of Tribes: The Vul'Keth Invasion are: Brad Brooks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise of Tribes: The Vul'Keth Invasion as an expansion for Rise of Tribes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rise of Tribes to use it. Check that your edition of Rise of Tribes is compatible, as some expansions were revised between editions.