Rise of Tribes: The Vul'Keth Invasion
BGG rating
7.7

Expansion for Rise of Tribes

Rise of Tribes: The Vul'Keth Invasion

2020

Rules assistance for Rise of Tribes: The Vul'Keth Invasion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 30–60 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Rise of Tribes: The Vul'Keth Invasion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rise of Tribes: The Vul'Keth Invasion is an expansion for Rise of Tribes released in 2020 for 1 player, 30–60 minutes per game, and ages 10 and up. It was designed by Brad Brooks and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.

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About the game

New content and play mode for Rise of Tribes: SOLO MODE A strange tribe, the Vul'Keth, has invaded the land and is intent on being its only inhabitant. The player's tribe opposes the invaders advancing their tribe to win (scoring 15 points) before the Invaders summon all five of their warlords - their win. The Vul’Keth Invasion (solo mode) is designed to give a challenge to experienced players and capture the same feel as a multi-player game. The invaders take minimal and fast but impactful turns, giving the player tons of great decisions as they work to deny the invaders achieving goals. If players thought it was enough for your tribe to master the lakes, forests and mountains they were sadly mistaken. Another mysterious tribe has appeared and these invaders - with their aggressive warlords - intend to drive the tribe players have choosen to be from this land. Players need to establish their tribe's dominance before it's too late! The Vul’Keth Invasion (solo mode) presents players with the challenge of racing to victory while holding back an invading tribe lead by warlords with unique powers that will disrupt and devastate your progress. Players will take their turns in the usual way using a unique board set up for two tribes. Don't expect the Vul'Keth invaders to be a usual opponent. Each turn the invaders will determine their actions by drawing a card from one of three action decks. These cards also supply them with a goal. Players must stop the Vul'Keth from achieving their goals or the invaders will be rewarded with resources. Not worried about a few resources? At the end of their turn the invaders summon a warlord for every six resources they have, and if all five of the warlords are summoned to your land then the battle is over and your tribe must flee in defeat at the hand of the Vul'Keth! The Vul'Keth Invasion is compatable with the Bronze expansion (see: Rise of Tribes: Beasts & Bronze). When added in, the player may complete 3 Bronze Age Technologies for the win, or win by scoring 15 points, if traditional Stone Age resistance to the invasion is working the best. Bonus: NEW 9th Tribe! The Vul’Keth foe inspired us to create the 9th unique playable tribe in multiplayer games. Players gain either Seize or Pillage when they play with Leader powers! -description from publisher

Questions and answers

Rise of Tribes: The Vul'Keth Invasion supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.