
- BGG rank
- BGG #27,723
- BGG rating
- 5.1
Face Chase
- 2–5 players
- 5–10 min
- Complexity 1.0/5
- 2015

2011
Rules assistance for Rise or Fall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rise or Fall is a board game released in 2011 for 3–8 players, 10 minutes per game, and ages 7 and up. It was designed by Martin Nedergaard Andersen and its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Rock-Paper-Scissors.
All the high school cliques – goths, geeks, jocks, cheerleaders, punks, skaters, artists, even the cool teachers – are competing to be as popular as they can be, and naturally that means they'll take the opportunity to slime others in order to make themselves look good by comparison. Can your clique come out on top? In Rise or Fall, you represent a clique and try to hold on to your popularity points for as long as you can. Each turn everyone plays a card simultaneously, either attacking one opponent's clique, defending your own, or trying your hand at self-promotion. (Brag much?) If you attack someone who didn't defend herself, you take one popularity point from her; if she did defend herself, however, you look like a jerk and have to remove one of your points from the game. If someone defends herself and no one attacks her, she has to throw two points away. (Geez, you think you're so important that everyone's after you? As if...) If you're the only player to play an achievement card, you add a point to your pile. Run out of popularity, and you're out of the game. As soon as only two cliques remain, the game ends and the clique with the most popularity points wins!
Rise or Fall supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise or Fall is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise or Fall for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise or Fall has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rise or Fall belongs to these categories: Card Game and Real-time. Its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise or Fall are: Martin Nedergaard Andersen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise or Fall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.