
- BGG rank
- BGG #27,723
- BGG rating
- 5.1
Face Chase
- 2–5 players
- 5–10 min
- Complexity 1.0/5
- 2015
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2015
Rules assistance for SixStix
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player
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What would you like to know?
Answers come from the official rulebook, with the page to check.
SixStix is a board game released in 2015 for 1–4 players, 30 minutes per game, and ages 8 and up. It was designed by Martin Nedergaard Andersen and its main mechanics are Area Majority / Influence, Pattern Building, and Pattern Recognition.
Players in SixStix race to rearrange their sticks to match the patterns shown on cards, and whoever collects the most cards wins! Matches, logic and strategy Make different shapes with matches in as few moves as possible. SixStix is a game for logicians, strategists and observers. Collect as many cards as possible by rearranging the sticks to match the patterns on the cards. The player with the most cards at the end wins the game. What you will like - Encourages forward thinking - Logical and visual puzzle game
SixStix supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SixStix is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SixStix for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SixStix has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SixStix belongs to these categories: Card Game, Abstract Strategy, and Real-time. Its main mechanics are Area Majority / Influence, Pattern Building, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SixStix are: Martin Nedergaard Andersen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SixStix as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.