Risk 2210 A.D.: A Call To Arms Command Deck
BGG rating
5.3

Expansion for Risk 2210 A.D.

Risk 2210 A.D.: A Call To Arms Command Deck

2009

Rules assistance for Risk 2210 A.D.: A Call To Arms Command Deck

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 240 min
  • 10+

Rules assistant for Risk 2210 A.D.: A Call To Arms Command Deck

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk 2210 A.D.: A Call To Arms Command Deck is an expansion for Risk 2210 A.D. released in 2009 for 2–5 players, 240 minutes per game, and ages 10 and up. Its main mechanics are Open Drafting.

Listen to the story

About the game

From the publisher's site: The primary deck starts by focusing on specific continents and territories, something that will be echoed in more depth by the later expansions by focussing each deck on tactics and game-play based upon individual countries or regions. Players can either choose to play this original 20 card standalone deck or mix and match it with later expansion of the same standard deck design.

Mechanics

Publishers

  • Insurgency Games

Questions and answers

Risk 2210 A.D.: A Call To Arms Command Deck supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.