Risk 2210 A.D.: Day of the Dead Command Deck
BGG rating
6.8

Expansion for Risk 2210 A.D.

Risk 2210 A.D.: Day of the Dead Command Deck

2008

Rules assistance for Risk 2210 A.D.: Day of the Dead Command Deck

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Risk 2210 A.D.: Day of the Dead Command Deck

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk 2210 A.D.: Day of the Dead Command Deck is an expansion for Risk 2210 A.D. released in 2008 for 2–5 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling.

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About the game

Unlike other decks within the Risk 2210 AD arena the Day Of The Dead deck neither requires a unique commander nor does it require players to expend valuable resources both purchasing the cards themselves or paying their activation costs. Instead, at the beginning of each player's turn a single card is drawn from the deck, revealed to all players and it's effects resolved.

Questions and answers

Risk 2210 A.D.: Day of the Dead Command Deck supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.