Risk: Battlefield Rogue
BGG rank
BGG #28,281
BGG rating
5.5

Risk: Battlefield Rogue

2013

Rules assistance for Risk: Battlefield Rogue

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–90 min
  • 13+
  • Complexity 1.9/5

Rules assistant for Risk: Battlefield Rogue

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk: Battlefield Rogue is a board game released in 2013 for 2–4 players, 45–90 minutes per game, and ages 13 and up. It was designed by Rob Daviau and its main mechanics are Dice Rolling, Area Majority / Influence, and Campaign / Battle Card Driven.

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About the game

Risk Battlefield Rogue combines the tactical squad-based team play from the award-winning Battlefield series with the strategy and skill of the Risk game. The game comes with nine different scenarios, each with its own victory condition. In each scenario, you choose tiles to combine to form the battlefield. Then, you use squads to achieve your objective. You might be fighting to control a zone, placing units in a certain location, or eliminating your opponent's units. There are three levels of play: Boot Camp, Intermediate, and Advanced. The Advanced mode includes rules for air support, destructible cover, special commander powers, and class-specific powers. On their turn, players will draw cards based on how many and which type of control points they own, move aircraft, fight other aircraft, move one squad, and fire with one squad. The game's cards allow players to recruit new units, call in airstrikes, or manipulate combat odds by upgrading the specialized attack and defense dice to more powerful ones with better results. The winning player or team is the one that accomplishes the stated victory condition on a scenario, usually by holding a specific set of territories or eliminating an entire opposing force.

Questions and answers

Risk: Battlefield Rogue supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.