
- BGG rank
- BGG #6,102
- BGG rating
- 6.0
Risk (Revised Edition)
- 3–5 players
- 90 min
- Complexity 2.2/5
- 2008

2008
Rules assistance for Risk: Black Ops
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Risk: Black Ops is a board game released in 2008 for 3–5 players, 60 minutes per game, and ages 12 and up. It was designed by Rob Daviau and its main mechanics are Set Collection, Player Elimination, and Area Movement.
Risk: Black Ops is a promotional version of the late-2000s re-vamp of the Risk ruleset and game components. Introducing Capitals, Cities, Objectives, and Rewards the game has become about completing Objectives instead of Global Domination. Global Domination may still be played with the updated components. In the updated Risk, the Goal is to be the first player to complete 3 Objectives and be in control of your capital. Capitals are player specific and deployed during intial troop setup. Cities add to territories when calculating for Troop draft and are placed during game setup in random or pre-determined location. Troop deployment and activation is virtually identical to classic Risk. The new cards alter the method for bonus troops utilizing star icons on the cards and a chart to determine the number of bonus troops earned. Territories printed on cards are only utilized for the random placement of Cities during initial setup. Objectives and Rewards are broken down into minor and major categories. Minor Objectives include items such as Control Europe and Control 1 Enemy Capital. Major Objectives include items such as Take over 10 Territories in one Turn and Control 18 Territories. Minor Rewards include items such as Additional Maneuver and Guaranteed Card. Major Rewards include items such as Airfield and Attack Die. The new Goal of attaining Objectives provides much of the original Risk experience with a decreased time commitment and randomly selected Objectives changing the experience on each play. Re-implements: Risk Re-implemented by: Risk (Revised Edition) Components: Gameboard 7 Dice (3 Red D6, 2 White D6, 1 Sparkly Red D6, 1 Sparkly White D6) Deck of 42 cards 5 Sets of Units (80 single troop blocks, 6 triple troop triangular prisms in Red, Green, Blue, Yellow, and Black) 5 Capitals (Short cylinders in each color) 15 Cities (Tall rectangles in grey) Part Sheet (12 Objectives, 8 Rewards) Rule book
Risk: Black Ops supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Risk: Black Ops is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Risk: Black Ops for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Risk: Black Ops has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Risk: Black Ops belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Set Collection, Player Elimination, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Risk: Black Ops are: Rob Daviau. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Risk: Black Ops as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.