
- BGG rank
- BGG #16,947
- BGG rating
- 6.4
Gangster's Dilemma
- 3–7 players
- 30–45 min
- Complexity 1.8/5
- 2020

2016
Rules assistance for Rival Kings
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rival Kings is a board game released in 2016 for 2–4 players, 20–30 minutes per game, and ages 8 and up. It was designed by Adrian Adamescu and its main mechanics are Set Collection and Simultaneous Action Selection.
In Rival Kings, two royal families compete for the country and its people. High-ranking personalities prevent the members of the opposing family from using their subjects for their own purposes and from erecting valuable buildings — but everything comes at a price. Who will lead his family to fame and honor? Text from publisher: The position of the leader of the empire is vacant. But who has what it takes to become the new king? In order to increase their power, the contenders for the throne rally the country and its people around themselves. Who will make the best use of the influence of important personalities and engage his competitors in conflicts without suffering damage himself? Rival Kings is a stalwart card game from HUCH! & friends. At the beginning of each cycle, each player chooses one Character card and places it face down in front of him. Once all players have done so, they turn them over simultaneously. The Character cards determine the order of play, the number of possible actions, and potential conflicts. Low-ranking characters have more actions at their disposal, but they may act only after the higher-ranking characters. In addition, each character may come into conflict with certain other characters. When this happens, the higher-ranking character may take one action from the inferior character and carry it out immediately; this action is then no longer available to the lower ranked during his turn. After the Character cards have been played and potential conflicts have been resolved, the action phase begins. Now, depending on the action, a player can take money, get rid of Conflict markers, recruit subjects, or buy a building. Players try to secure good combinations of buildings and subjects for themselves in order to get a high score in the end. Besides this, the subjects recruited during the game provide different advantages that can have a crucial impact on the course of the game. However, only one subject is active per player – if a new Subject card is added, it covers the player's previously laid-out bonus. The game ends as soon as one of the card piles has been depleted. The player who has collected the best combinations and has as few Conflict markers as possible lying in front of him has the best chance of assuming the throne.
Rival Kings supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rival Kings is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rival Kings for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rival Kings has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rival Kings belongs to these categories: Card Game and Medieval. Its main mechanics are Set Collection and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rival Kings are: Adrian Adamescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rival Kings as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.