
- BGG rank
- BGG #6,937
- BGG rating
- 6.4
The Dutch Golden Age
- 3–4 players
- 60 min
- Complexity 2.5/5
- 2008

2024
Rules assistance for Roaring 20s
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Roaring 20s is a board game released in 2024 for 3–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Leo Colovini and its main mechanics are Set Collection and Auction / Bidding.
Welcome to the Roaring 20s, when you will try to attract the trendiest dinos to your glamorous party. Each round, you bid on a dino or pass. As every dino has different preferences, you need either the right snacks to lure it or splendid gems to bribe it. If you want to jump out of the bidding, place your "Mine!" card on one of the bid cards available; the earlier you pass, the more choices you have. Whoever sticks in the bidding long enough wins the dino, then they decide whether to pay with snacks or gems, with no change if you overpay. Your goal is to have the most points at game's end. Each dino is worth 1-5 points on its own, with pairs and triplets being worth 3 and 6 points. That said, you can choose to discard an acquired dino if it's a duplicate in order to transform your "Mine!" card into a joker. Why would you want to do that? Because sequences of dinos are also worth points, with six in a row being worth 15 points, for example. If you make clever bids, occasionally pass at the right moment, and get the most valuable guests, you’ll be crowned the ultimate prehistoric party animal!
Roaring 20s supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roaring 20s is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roaring 20s for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roaring 20s has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roaring 20s belongs to these categories: Card Game, Humor, and Animals. Its main mechanics are Set Collection and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roaring 20s are: Leo Colovini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roaring 20s as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.