
- BGG rank
- BGG #561
- BGG rating
- 7.9
Here I Stand
- 2–6 players
- 180–900 min
- Complexity 4.2/5
- 2006

2003
Rules assistance for R.OC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
R.OC is a board game released in 2003 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Bertrand Mazelier, Christophe Gautier, and Christophe Dubac and its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up.
"R.OC" is a lavish (and expensive) wargame simulation of the power struggle between the four great feudal families of the thirteenth century Languedoc region of France. Political, dynastic, economic and military aspects of the conflict are covered and the growth of the Cathar heresy and its suppression by the Inquisition play their historical parts. If a faction has acquired sufficient power, represented by the number of its feudal holdings, it can ‘do homage’ to the relevant sovereign and call on either the royal army of France or of Catalonia to intervene. In fact to achieve victory it must achieve this eminence as well as capture an enemy capital. In a four-player game it is possible, suitable candidates being available, for a faction to ally with another by marriage and aim for a joint victory, unless Death do them part, albeit with more onerous conditions. The rules are modified slightly for two- and three-player games. Caveat: This is a French-language production and there is some text on the event cards.
R.OC supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for R.OC is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists R.OC for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
R.OC has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
R.OC belongs to these categories: Economic, Wargame, and Territory Building. Its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of R.OC are: Bertrand Mazelier, Christophe Gautier, and Christophe Dubac. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists R.OC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.