
- BGG rank
- BGG #16,006
- BGG rating
- 6.2
Grackles
- 2–4 players
- 20–30 min
- Complexity 1.5/5
- 2018

2015
Rules assistance for Rocket Squad
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rocket Squad is a board game released in 2015 for 2–6 players, 10–20 minutes per game, and ages 6 and up. It was designed by John Shulters and Sarah Graybill and its main mechanics are Hand Management and Take That.
From the publisher: Race to space from your own backyard! It’s time for some backyard fun! Build the tallest, most awesome cardboard rocket ships and race them to space! Use your family members, pets, and toys to help you build faster or mess with your friends. Rocket Squad is perfect for family game night...quick & simple to learn, easy to take with you, and is sure to bring smiles and laughter to your table! Contents: 108 cards 15 tokens 1 rulebook How to Play: Setup Give each player 4 launchpads, shuffle all the cards, and deal 4 to each player. On Your Turn You may play as many cards as you like to: Place a Booster on an empty Launchpad Build a box on top of a Booster Use an Action card to help yourself or mess with others Launch a Rocket if it meets its requirements (and grab a Moon Rock!) Discard or keep cards in hand and redraw back to 4 cards Game End & Scoring The first player to launch a Rocket of each color triggers the game end, with each other player getting one more turn. The player with the highest total of launched Rockets and Moon Rocks is the winner!
Rocket Squad supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rocket Squad is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rocket Squad for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rocket Squad has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rocket Squad belongs to these categories: Card Game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rocket Squad are: John Shulters and Sarah Graybill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rocket Squad as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.