
- BGG rank
- BGG #286
- BGG rating
- 7.6
Near and Far
- 2–4 players
- 90–120 min
- Complexity 2.9/5
- 2017

Rules assistance for Roll Player: Fiends & Familiars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Roll Player: Fiends & Familiars is an expansion for Roll Player released in 2020 for 1–4 players, 60–120 minutes per game, and ages 10 and up. It was designed by Keith Matejka and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways. Fiends distract the players and provide new obstacles along the path of creation. A brand new set of Monsters give the players variety to the end of the game, while new Minions are added to the Minion deck that provide new and different goals for the players to reach. New classes and Market cards provide even more variety to each game of Roll Player. Again, players earn Reputation Stars by constructing the perfect character, but can explore new strategies and options as they ready their familiar while they sidestep the pesky fiends along the way. Requires Roll Player to play. -description from designer
Roll Player: Fiends & Familiars supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roll Player: Fiends & Familiars is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roll Player: Fiends & Familiars for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roll Player: Fiends & Familiars has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roll Player: Fiends & Familiars belongs to these categories: Fantasy, Dice, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roll Player: Fiends & Familiars are: Keith Matejka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roll Player: Fiends & Familiars as an expansion for Roll Player. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Roll Player to use it. Check that your edition of Roll Player is compatible, as some expansions were revised between editions.