Rolling Freight: Natural Disaster Cards
BGG rating
6.5

Expansion for Rolling Freight

Rolling Freight: Natural Disaster Cards

2012

Rules assistance for Rolling Freight: Natural Disaster Cards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 10+

Rules assistant for Rolling Freight: Natural Disaster Cards

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rolling Freight: Natural Disaster Cards is an expansion for Rolling Freight released in 2012 for 2–5 players, 90 minutes per game, and ages 10 and up. It was designed by Kevin G. Nunn and its main mechanics are Simulation and Action Points.

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About the game

The Natural Disaster Cards are a set of promotional cards for the Rolling Freight game. Natural Disasters are shuffled into the contract deck during setup - one into the ‘B’ phase and two into the ‘C’ deck. During the game, when a natural disaster card is drawn from the contract deck, draw a completed contract card at random and remove that link from the game board, along with all saturation markers at both ends of the link. Finish filling the contract track. Finally, place the destroyed contract face-down on top of.its deck. If multiple disasters are drawn while filling the track, destroy additional completed contracts and place them face down on top of the deck, in the order they were drawn.

Designers

Publishers

  • APE Games

Questions and answers

Rolling Freight: Natural Disaster Cards supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.