
- BGG rank
- BGG #7,990
- BGG rating
- 6.7
Zeppelin Attack!
- 2–4 players
- 45 min
- Complexity 2.3/5
- 2014

2013
Rules assistance for Romans Go Home!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Romans Go Home! is a board game released in 2013 for 1–4 players, 15 minutes per game, and ages 13 and up. It was designed by Eric B. Vogel and its main mechanics are Hand Management, Open Drafting, and Action Queue.
Romans Go Home! is a fun, fast and fighty card game in which the players are Caledonian clans competing to capture the largest and most valuable Roman forts along Hadrian's Wall. Romans Go Home! is the next game in Vainglorious' Celtic Nations Series, and the first game in the series to have humorous artwork. The game is played over three turns. Each turn, a face-up randomized row of six Roman Fort cards is dealt. Each player draws from her own deck of warrior cards, then programs six card plays in advance each turn. The warrior cards each have a battle strength value and a special text effects. Each round, players reveal one of their programmed warrior cards, resolve effects, and see which player has won the fort card for the round. The winning player discards her face-up warrior cards, while the other players retain theirs. Fort cards also have text effects, which are resolved when the fort is won. Players must anticipate their opponent's choices to succeed. 18 fort cards / 36 warrior cards. All cards are 57.5mm x 89mm.
Romans Go Home! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Romans Go Home! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Romans Go Home! for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Romans Go Home! has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Romans Go Home! belongs to these categories: Card Game and Ancient. Its main mechanics are Hand Management, Open Drafting, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Romans Go Home! are: Eric B. Vogel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Romans Go Home! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.