
- BGG rank
- BGG #660
- BGG rating
- 7.6
Labyrinth: The War on Terror, 2001 – ?
- 1–2 players
- 180 min
- Complexity 3.7/5
- 2010

2021
Rules assistance for Rome, Inc.: From Augustus to Diocletian
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rome, Inc.: From Augustus to Diocletian is a board game released in 2021 for 1 player, 180–720 minutes per game, and ages 14 and up. It was designed by Philip Jelley and its main mechanics are Income, Dice Rolling, and Point to Point Movement.
"ROME, INC. - From Augustus to Diocletian" is a solitaire wargame of the Roman Empire from Augustus in 27 BCE to Diocletian in 286 CE. The player (as CEO of this vast corporate empire), appoints consuls and governors, raises taxes, deploys legions, fleets and auxiliaries to garrison provinces, and fights wars to expand the prestige and power of Rome. Historical statesmen are rated for their military and administrative talents, popularity, and skill at intrigue (or lack thereof), and each has a special ability. Governors are used to fight wars, expand the empire, and develop provinces, but may make themselves Caesar through assassination or rebellion. New imperial dynasties change the rules of the game, provide new units, and determines who will succeed when Caesar dies. Each turn produces a new crisis and the player, much like a modern CEO, earns victory points by expanding the empire and triumphing over wars and rebels, deciding where allocate his resources (capital spending), raise new forces (hiring), undertaking prestige projects (public relations), pleasing the mob ("the shareholders"), or even setting aside a reserve for a rainy decade or two. Annexing the rich provinces of the east will increase taxes, but securing the northern frontier may be more important. Placing a popular, competent general in command may result in a triumph, but encourage rebellion. A more loyal, but less able man may be better, or for Caesar to risk himself on the field of battle himself. The map consists of provinces grouped into military commands such as Britannia and Syria, each commanded by a governor. Provinces may be controlled by barbarians, allies or insurgents, which can be conquered and developed into peaceful tax-payers. Beyond these are the homelands from where barbarian wars and enemy leaders pillage their way from province to province until defeated. There are four scenarios starting in 27 BCE, 70 CE, 138 CE and 222 CE, which may be combined into campaign games. Each turn represented 5-10 years, with 10 turns in each of the four scenarios. ROME, INC. is in issue #53 of ATO Complexity - Medium Playing time - From 3 to 4 hours How challenging is it solitaire? - Excellent --description from the publisher
Rome, Inc.: From Augustus to Diocletian supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rome, Inc.: From Augustus to Diocletian is 180–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rome, Inc.: From Augustus to Diocletian for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rome, Inc.: From Augustus to Diocletian has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rome, Inc.: From Augustus to Diocletian belongs to these categories: Wargame, Political, and Ancient. Its main mechanics are Income, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rome, Inc.: From Augustus to Diocletian are: Philip Jelley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rome, Inc.: From Augustus to Diocletian as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.