
Room 25 Double Rush: Cartes Bonus Yan Et François
- 2 players
- 10 min
- 2024

2024
Rules assistance for Room 25: Double Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Room 25: Double Rush is a board game released in 2024 for 2 players, 10 minutes per game, and ages 12 and up. It was designed by François Rouzé and its main mechanics are Variable Player Powers, Player Elimination, and Sudden Death Ending.
Only one of the opponents can emerge victorious from the labyrinth. Explore rooms in the hopes of finding the key to access ROOM 25 and make your escape, but be cautious of the traps that await if you hurry. Victory can be achieved by either escaping or being the last one standing. ROOM 25 Double Rush takes place in the futuristic game show universe known to ROOM 25 players. Conceived by François Rouzé, the designer of the ROOM 25 series, this microgame (wallet-sized game) pits two players against each other as they explore a series of special-effect rooms from their (and their opponent's) decks. —description from the publisher
Room 25: Double Rush supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Room 25: Double Rush is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Room 25: Double Rush for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Room 25: Double Rush has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Room 25: Double Rush belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers, Player Elimination, and Sudden Death Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Room 25: Double Rush are: François Rouzé. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Room 25: Double Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.