
- BGG rank
- BGG #11,866
- BGG rating
- 7.3
Nations in Arms: Valmy to Waterloo
- 2–7 players
- 3000 min
- Complexity 3.9/5
- 2012

1995
Rules assistance for Rossyïa 1917
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rossyïa 1917 is a board game released in 1995 for 2–5 players and 300 minutes per game. It was designed by François-Stanislas Thomas and its main mechanics are Hexagon Grid.
"Rossyïa 1917" is a Strategic level mid-high complexity board-wargame of the Russian Civil War 1917-1922. It covers the military aspect of the civil war at an operational level. Units are brigades and divisions, rated for steps, combat, movement and shock (quality) value. The full-color map covers Russia from the Polish border to the Siberian plains, superimposed with a hexagonal grid, each hexagon representing 25 miles. The game is played by players alternating HQ units and using them to perform various actions, including moving military units and initiating combat. Rules cover shock combat, political events, rail movement, naval movement, air power, tanks, armored trains, reserves and more. Game consists of 37 pages of rules, 2 maps measuring 80cm by 60 cm, over 1000 counters and numerous charts.
Rossyïa 1917 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rossyïa 1917 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Rossyïa 1917 has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rossyïa 1917 belongs to these categories: Wargame and Civil War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rossyïa 1917 are: François-Stanislas Thomas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rossyïa 1917 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.