
- BGG rank
- BGG #22,445
- BGG rating
- 5.8
Undercover
- 2–4 players
- 20–40 min
- Complexity 2.0/5
- 2016

2018
Rules assistance for Round the World
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Round the World is a board game released in 2018 for 2–4 players, 15 minutes per game, and ages 8 and up. It was designed by Daniel Danzer and Doris Danzer and its main mechanics are Hand Management and Simultaneous Action Selection.
Round the World is a real-time card game played simultaneously. The players are travel agents creating "trips" around the world for their customers. Each "flight card" shows two continents (each continent has its own color): a "departure" and a "destination" connected by an airplane/arrow. You try to get rid of your own 30-card deck within a period of exactly five minutes by creating "trips" card by card with matching colors from card to card until the trip is complete and can be "booked" (saved for scoring). All players play at the same time, everybody to their own speed and rhythm. Holding your deck in one hand, you draw the top card as your sole "hand card" and add it to the ones you already placed in front of you to create "trips" — or you put it under the deck again. When you add a card, you may pick up the card from the other end of the trip and continue using this as your "hand card". You may also add cards to your opponents' trips and take cards (you desperately need) from them. All cards not "booked" (i.e., still in the deck or in incomplete trips) score against you, so if you empty your deck too soon, your opponents are able to lengthen your trips without completing them... A game consists of two rounds of five minutes, plus two simple scoring phases. The focus of the game is on your perfect timing within the five minutes, keep an eye on cards with landmarks (better for scoring!), and on your opponents "offers". There are variants included shifting the focus and making the game more challenging.
Round the World supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Round the World is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Round the World for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Round the World has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Round the World belongs to these categories: Card Game and Real-time. Its main mechanics are Hand Management and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Round the World are: Daniel Danzer and Doris Danzer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Round the World as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.