
- BGG rank
- BGG #11,180
- BGG rating
- 6.1
None of a Kind
- 2–6 players
- 20 min
- Complexity 1.3/5
- 2011

2014
Rules assistance for ROX
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ROX is a board game released in 2014 for 2–4 players and ages 7 and up. It was designed by Günter Burkhardt and its main mechanics are Pattern Building.
Druids are preparing for a great contest. Who will be the first to restore order to the elements? In ROX, the druid players are presented with sixty cards that lay scattered on the table. Each card is one of five colors with a matching colored totem in the center of the card, and the border of the card has sixteen symbols in a mixture of the five colors. To start a round, each player takes a card from the center, looks at the border to see which color/symbol is most prominent, then takes a card of this color, looks at the border, etc. until the player has placed a total of five cards in front of them. One all players have finished, the first player to finish uses a magic eye card to verify that they made the correct color choices for each card that they placed. If they did, they take the highest scoring card for the round; if not, they get nothing. After a certain number of rounds, the player with the highest score wins.
ROX supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists ROX for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ROX has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ROX belongs to these categories: Card Game and Real-time. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ROX are: Günter Burkhardt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ROX as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.