
- BGG rank
- BGG #24,344
- BGG rating
- 8.8
RPGQuest: Greek Mythology
- 4–12 players
- 30 min
- Complexity 1.7/5
- 2005

2005
Rules assistance for RPGQuest: The Knights Templar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RPGQuest: The Knights Templar is a board game released in 2005 for 4–12 players, 30 minutes per game, and ages 12 and up. It was designed by Norson Botrel, Marcelo Del Debbio, Ronaldo Barata, and Alexandre José Garzeri and its main mechanics are Dice Rolling, Role Playing, and Modular Board.
A very colorful mixture of RPG and Boardgame, this Brazilian game is designed for children of Ages 8 - 14 as an introduction to miniature games. The game has rules for miniature battles between two or more participants. As in most miniatures games, players build an army with the same number of recruitment points (with each miniature having a different point value), then take turns moving and attacking until the opponent's forces are dead, withdrawn, or your pre-determined time limit expires. The basic game has 11 classes to choose from, over 170 paper fold-out miniatures, 2 82x55cm colored maps and dozens of props. The game is based on the Knights Templar´s history and mythology
RPGQuest: The Knights Templar supports 4–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RPGQuest: The Knights Templar is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RPGQuest: The Knights Templar for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RPGQuest: The Knights Templar has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RPGQuest: The Knights Templar belongs to these categories: Fantasy and Exploration. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RPGQuest: The Knights Templar are: Norson Botrel, Marcelo Del Debbio, Ronaldo Barata, and Alexandre José Garzeri. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RPGQuest: The Knights Templar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.