
- BGG rank
- BGG #25,756
- BGG rating
- 5.8
Exit
- 2 players
- 10 min
- Complexity 1.5/5
- 1983

1989
Rules assistance for Rubik's Illusion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rubik's Illusion is a board game released in 1989 for 2 players and 30 minutes per game. It was designed by Mark Setteducati and Joe Dibley and its main mechanics are Pattern Building.
A curious abstract strategy game. The box forms the board; 32 squares plus a mirror which fits at right angles to the board producing a total playing surface of 64 squares. Each piece on the real side of the board has a reflection on the virtual side, which acts in all ways as a real piece. The pieces come in three types; red with red reflection, yellow with yellow reflection, and red with a yellow reflection (and vice versa, of course). On his turn a player can introduce a piece to the edge of the board, slide a piece of his colour or a dual piece or turn a dual piece 180 degrees. The aim of the game is to produce a line of 5 (but no more) pieces of his colour in any direction.
Rubik's Illusion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rubik's Illusion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Rubik's Illusion has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rubik's Illusion belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rubik's Illusion are: Mark Setteducati and Joe Dibley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rubik's Illusion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.