Ruhrschifffahrt 1769-1890
BGG rank
BGG #5,170
BGG rating
7.1

Ruhrschifffahrt 1769-1890

2012

Rules assistance for Ruhrschifffahrt 1769-1890

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 3.5/5

For 2 players

Rules assistant for Ruhrschifffahrt 1769-1890

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Answers come from the official rulebook, with the page to check.

Ruhrschifffahrt 1769-1890 is a board game released in 2012 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Thomas Spitzer and its main mechanics are Pick-up and Deliver and Worker Placement.

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About the game

Until the second half of the 18th century, most people thought that larger barges could not navigate the Ruhr River. However, the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later, barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards. However, the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only "coal dust" reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this. The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it. In Ruhrschifffahrt 1769-1890, 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.

Questions and answers

Ruhrschifffahrt 1769-1890 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.