Run, Cowboy, Run!
BGG rank
BGG #18,713
BGG rating
6.6

Run, Cowboy, Run!

2020

Rules assistance for Run, Cowboy, Run!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10–20 min
  • 10+
  • Complexity 1.0/5

Rules assistant for Run, Cowboy, Run!

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Answers come from the official rulebook, with the page to check.

Run, Cowboy, Run! is a board game released in 2020 for 2–6 players, 10–20 minutes per game, and ages 10 and up. It was designed by Phil Del Rivo and Tom Mott and its main mechanics are Hand Management, Take That, and Track Movement.

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About the game

Run, Cowboy, Run! is a fast-paced race through the desert in which each player controls a running cowboy. The first cowboy over the finish line is the winner! Players take turns collecting and discarding cards, in order to score points by making pairs, taking tricks and collecting gold suited cards, moving their cowboy past the others and closer to the finish line. But watch out! Rattlesnakes! Dynamite! Bandits! And more! Players can use their collected hazard cards to stop other players in their tracks: moving their own cowboys forward and moving opponents' cowboys backwards on the track. Run, Cowboy, Run! is strategic, trick-taking card game for 2 to 6 players, ages 10+. The game comes with 56 playing cards, 6 running cowboys, the track, and detailed instructions. —description from publisher

Questions and answers

Run, Cowboy, Run! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.