
- BGG rank
- BGG #4,069
- BGG rating
- 7.1
Run Fight or Die: Reloaded
- 1–4 players
- 20–40 min
- Complexity 2.0/5
- 2019

Rules assistance for Run, Fight, or Die!: Running Late But We're Worth It Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Run, Fight, or Die!: Running Late But We're Worth It Expansion is an expansion for Run, Fight, or Die! released in 2014 for 2–4 players, 45 minutes per game, and ages 14 and up. It was designed by Richard Launius and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.
This expansion includes 4 new Female Characters, a custom Pink Die, 4 Fleeing Cards, 4 Reference Cards, 8 Loot, the 'Cat Burglar', 5 Events, and 4 Locations.
Run, Fight, or Die!: Running Late But We're Worth It Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Run, Fight, or Die!: Running Late But We're Worth It Expansion is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Run, Fight, or Die!: Running Late But We're Worth It Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Run, Fight, or Die!: Running Late But We're Worth It Expansion belongs to these categories: Fighting, Horror, and Zombies. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Run, Fight, or Die!: Running Late But We're Worth It Expansion are: Richard Launius. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Run, Fight, or Die!: Running Late But We're Worth It Expansion as an expansion for Run, Fight, or Die!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Run, Fight, or Die! to use it. Check that your edition of Run, Fight, or Die! is compatible, as some expansions were revised between editions.