Run, Fight, or Die!: Running Late But We're Worth It Expansion
BGG rating
6.5

Expansion for Run, Fight, or Die!

Run, Fight, or Die!: Running Late But We're Worth It Expansion

2014Powered by BGG

Rules assistance for Run, Fight, or Die!: Running Late But We're Worth It Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 14+

Rules assistant for Run, Fight, or Die!: Running Late But We're Worth It Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Run, Fight, or Die!: Running Late But We're Worth It Expansion is an expansion for Run, Fight, or Die! released in 2014 for 2–4 players, 45 minutes per game, and ages 14 and up. It was designed by Richard Launius and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.

Similar games

About the game

This expansion includes 4 new Female Characters, a custom Pink Die, 4 Fleeing Cards, 4 Reference Cards, 8 Loot, the 'Cat Burglar', 5 Events, and 4 Locations.

Editions

  • Run, Fight, or Die!: Running Late But We're Worth It ExpansionenGrey Fox Games2014

Questions and answers

Run, Fight, or Die!: Running Late But We're Worth It Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.