Runebound: Artifacts and Allies
BGG rating
7.1

Expansion for Runebound: Second Edition

Runebound: Artifacts and Allies

2005

Rules assistance for Runebound: Artifacts and Allies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Runebound: Artifacts and Allies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runebound: Artifacts and Allies is an expansion for Runebound: Second Edition released in 2005 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Robert Vaughn and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

From the Fantasy Flight Games Website: "Terrinoth is a land of great magic. Whether bound into the commonly-used Runes, imbued into great artifacts of mystical might, or even inherent in the fantastic creatures that inhabit the land, this magic is everywhere. The Artifacts and Allies expansion pack adds new items and a new type of ally - the Familiar - to the Runebound: Second Edition basic game. Familiars have useful abilities and can be acquired in addition to the usual three allies each character is allowed. This expansion includes 30 new market cards." Belongs to the Runebound Series. Expands: Runebound: Second Edition

Designers

Publishers

  • Edge Entertainment
  • Ubik
  • Arclight Games
  • Delta Vision Publishing
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Nexus Editrice

Questions and answers

Runebound: Artifacts and Allies supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.