
- BGG rank
- BGG #141
- BGG rating
- 8.0
Tainted Grail: The Fall of Avalon
- 1–4 players
- 60–120 min
- Complexity 3.4/5
- 2019

Rules assistance for Runebound: Midnight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Runebound: Midnight is an expansion for Runebound: Second Edition released in 2006 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Robert Vaughn and its main mechanics are Roll / Spin and Move, Area Movement, and Dice Rolling.
Belongs to the Runebound Series. From the Fantasy Flight Games Website: "This Runebound expansion melds the fun and exciting Runebound rules with the award-winning fan-favorite Midnight setting. The hero players must join forces to try to stop the rise to power of one of the Night Kings of the dark god Izrador. Best of all, the Night King is not merely a game mechanic ... it is another player! The Night King player can affect the outcomes of battles, send Challenges across the board to hunt down the heroes, and manipulate environmental effects. The heroes must infiltrate the Night King's strongholds and destroy his black mirrors, the source of Izrador's power. Meanwhile, each time a hero must escape or is knocked out, there is a chance that the threat level will rise. When the threat level reaches 10, the Night King unleashes all of his forces on Eredane, wiping out the heroes and any who stand in his way! This expansion adds an unprecedented level of player interaction to the Runebound play experience." Runebound: Midnight is the second Big Box Expansion for Runebound: Second Edition. It replaces some elements of the original game - including the map and playable characters - to provide a new and different gaming experience. This expansion ushers the Midnight RPG Mythos into the Runebound universe. You must own the Runebound basic game to play this expansion.
Runebound: Midnight supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Runebound: Midnight is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Runebound: Midnight for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Runebound: Midnight has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Runebound: Midnight belongs to these categories: Fantasy, Fighting, and Travel. Its main mechanics are Roll / Spin and Move, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Runebound: Midnight are: Robert Vaughn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Runebound: Midnight as an expansion for Runebound: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Runebound: Second Edition to use it. Check that your edition of Runebound: Second Edition is compatible, as some expansions were revised between editions.