Runes of Zun
BGG rank
BGG #17,014
BGG rating
6.7

Runes of Zun

2020

Rules assistance for Runes of Zun

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 10+
  • Complexity 1.8/5

For 2 players

Rules assistant for Runes of Zun

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runes of Zun is a board game released in 2020 for 2–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Dave Balmer, Alex Inoue, and Eric Trimble and its main mechanics are Hand Management, Player Elimination, and Events.

Expansions

Similar games

About the game

Play as a Runecaster in the realm of Zun. Magic runes from a long-forgotten war fill the land. You are one of few with the gift to control them. With skill and a little luck, you may turn the tide! Runes of Zun is a card-dueling game of magic and mayhem for two to four players. It's easy to learn and draws inspiration from collectible card games and deck builders but without all the fuss of collecting or building a deck. Part party game, part strategy game. It’s like a collectible card game where everyone plays from the same deck. Play a two player duel, three to four player battle royale or team up and play 2v2. Combine rune cards to build huge combos. Play multiple actions on your turn, enhance them with modifiers, and defend yourself with reactions. Discover new ways to outplay your opponents! Each turn, play as many actions from your hand, one at a time, targeting your opponents. Play them with modifier cards to make your actions more powerful. But be careful. Your opponent is free to play a reaction card against your attack that could deflect it back to you or make your opponent stronger. At turn end, discard all your played cards and draw up to five cards. The last player standing wins!

Questions and answers

Runes of Zun supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.