Ruweisat Ridge: The First Battle of El Alamein
BGG rank
BGG #21,148
BGG rating
6.1

Ruweisat Ridge: The First Battle of El Alamein

1985

Rules assistance for Ruweisat Ridge: The First Battle of El Alamein

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.1/5

Rules assistant for Ruweisat Ridge: The First Battle of El Alamein

For 2 players

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Answers come from the official rulebook, with the page to check.

Ruweisat Ridge: The First Battle of El Alamein is a board game released in 1985 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Douglas Niles and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Ruweisat Ridge: The First Battle of El Alamein, was first published in Strategy & Tactics magazine #105. The game covers the desert battles around El Alamein from July 1 through July 18, 1942. The British Commonwealth 8th Army must hold the line against the battered Panzerarmee Afrika, since Alexandria and the virtually undefended Nile Delta lie less than 100 miles to the east. The map depicts the battlefield of El Alamein, from the Mediterranean Sea in the north, to the virtually impassable Qattara Depression in the south. The game system tries out some unusual mechanics to simulate the fast-paced flow of desert warfare. Combat units are rated for firepower and assault strength, while AFVs have an armor rating, and artillery has an anti-tank rating. HQs are used for activation of units in their formation. Rules of interest are Opportunity Fire, Overruns, Reaction Movement and Withdrawal Fire, Airstrikes and Fortifications. Victory is determined by points gained through objective hexes, enemy units eliminated, and for occupying portions of the 'coast road'... the player with the most points wins. The difference in points between the Commonwealth and Axis player determines the level of victory. Originally published by SPI (Simulations Publications, Inc.) in Strategy & Tactics magazine #105. Game Scale: Turn: 1 day Hex: 1.5 miles Unit: Company to Brigade Game Inventory: One 16" X 21" mapsheet One countersheet (100 1/2" counters) One 12 page rules booklet

Designers

Publishers

  • Tactical Studies Rules (TSR)

Questions and answers

Ruweisat Ridge: The First Battle of El Alamein supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.