Sabotage
BGG rank
BGG #4,027
BGG rating
7.2

Sabotage

2019

Rules assistance for Sabotage

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 10+
  • Complexity 2.9/5

For 1 player

Rules assistant for Sabotage

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sabotage is a board game released in 2019 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Tim Fowers and Jeff Krause and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.

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About the game

Sabotage is a game of team stealth tactics. Two teams compete, with spies trying to save the world and the villains trying to stop them. Spies must be clever and quiet, while the villains must deduce and hunt. The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice. The villains execute their programmed moves first, followed by the spies. When spies take a move action, they must announce some information about their location to the villains, who use this to deduce and track the spies. Both sides have the ability to unlock new tools and get access to more dice each round. To win, the spies must hack eight times before the villains hit them five times with their weapons. -description from designer

Questions and answers

Sabotage supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.