
- BGG rank
- BGG #15,846
- BGG rating
- 6.8
Red Dragon
- 3–6 players
- 30 min
- Complexity 1.0/5
- 2019

Rules assistance for Sakura Extra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sakura Extra is an expansion for Sakura released in 2017 for 2–6 players, 20–45 minutes per game, and ages 10 and up. It was designed by Hegedűs Csaba and its main mechanics are Hand Management and Take That.
This Kickstarter extras are available separately as an add-on to the game Sakura. You get additional characters (fisherman, clerk, ninja, karate master) which give you more options, a pagoda roof to indicate the price for the characters, scoring disks and scoring tokens to keep track of the shuriken, a sakura starting player marker and a cardboard Yin-Yan token. This pack includes all unlocked additional stretch goals and enhances game play.
Sakura Extra supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sakura Extra is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sakura Extra for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sakura Extra belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sakura Extra are: Hegedűs Csaba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sakura Extra as an expansion for Sakura. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sakura to use it. Check that your edition of Sakura is compatible, as some expansions were revised between editions.